You can use /f create <name> to create your own faction. If you later on decide you want a different name for your faction you can rename it using /f name <new name>. Use the /f desc <desc> command to set the description for your faction. The description is shown when walking into the faction territory or when using the /f f,faction [faction=you] command. Finally you should set the home teleport location for your faction using /f sethome.
Now it’s time to get some followers for your faction.
A faction can be either open or closed. Anyone can join an open faction whilst an invitation is required to join a closed one. Use /f open [yes/no=toggle] to set whether your faction is open or closed. Use /f inv,invite <player> [yes/no=toggle] to invite a player to your faction. The same command can be used to revoke invitations.
If a faction follower is misbehaving you can kick them using /f kick <player>. If they are doing great you might want to reward them with a custom title using the /f title <player> [title=] command (ampersand color codes work).
There are four different faction ranks. They are **Leader, *Officer, +Member and -Recruit. Use the /f promote <player> and /f demote <player> commands to modify someones rank. There is also the dedicated /f officer <player> command to make someone an officer. There can be many officers but only one leader. Use the /f leader <player> [faction=you] command to resign your leader role and faction ownership to someone else.
The higher your rank is the more permissions you get to manage the faction. For example anyone may deposit money into the faction but only officers and above may withdraw.
Make sure to promote some trusted faction followers to officers. This way the faction can still be managed even if the leader goes on vacation.
Faction land is claimed chunk-wise. A chunk is 16×16 blocks spanning all the way from bedrock to sky. Use the /f sc,seechunk command to see the chunk you are currently standing in.
Use the /f claim command to claim the chunk you stand in. By specifying the radius argument you can claim many chunks at once. You may also want to use the /f autoclaim command to claim by walking around. Use /f unclaim and /f unclaimall to unclaim land.
Land claimed by noone belongs to the faction called “Wilderness”. Claming for Wilderness is the same as unclaiming meaning that /f claim 1 Wilderness and /f unclaim has the same effect.
A faction can claim as many chunks as it has power. The faction power is the sum of all followers individual power. Each player has 10 power meaning that a faction with 10 followers would have 100 power. A player looses 2 power on death and regains 2 power per hour.
In factions with many followers you may want to hand out private chunks where only certain players can build. This can be done using the /f access commands.
This section covers these commands:
The default relation wish towards another faction is neutral. This wish can be changed using the relation commands. The ally and truce relations need to be mutual to take effect. The enemy relation is however one-sided. If another faction wants to be your enemy you will be enemies whether you want it or not.
Friendly fire is blocked for followers of the same faction as you, factions in truce or factions you are allied to. Additionally you can not hurt neutrals in their own territory. If you want to attack someones faction base you must declare your faction as an enemy to theirs. Damage from enemies is reduced by a certain percentage while inside your own territory.
The difference between ally and truce is that allies are allowed to do about the same things as normal faction members. Allies can build in your territory, open containers etc. For this reason you should use truce instead of ally unless you really really trust the other faction.
Territorial warfare between enemies may be possible unless the server owner disabled it. Kill followers of your enemy faction so they loose power. After a while the faction power will have dropped below the amount of chunks they claimed. When that is the case you can start unclaiming, or even claim, their chunks at the edge of their territory.